While I qualify for the engineering bit the dynamics of tyre temp remains a tremendous piece of work!
You have to take in account the cooling / heating at the contact point with the road surface, air and its turbulences around the tyre, dynamics inside the tyre rubber(I don't know the english term for rubber moving around inside the tyre, creates heat by shearing), pressure applied on the tyre...
I don't see the end of it, the mathematical model for this would be either too simplified to get good results or too complicated to be solved.
I think the approach of the dev team is good, build a (relatively) simple model and tweak it to get close to real life values when you stop the car and sensible looking temps during a race.
Now talking about rates: you should happily do it for free, for the sake of the challenge it offers Good luck!
Only one suggestion (see beginners forum for many threads related):
Adjust the button control rate in the game options, according to the car used.
You may be fine with a 5-6 rate for XFG / UF1, and probably have to lower it to 2-2.5 to get a LX6 around SO tracks or launch a FO8 from the start grid.
Good luck!
The OP only suggested ways to check the setup when you leave pits, but what is done after that with the data collected is up to the insim app / server side to decide.
So nothing to worry about for your overall LFS time, but more opportunities to developp / balance racing on specific servers.
AI do not seem to learn any more since patch Y (.knw files are no more updated after AI races)
However AIs are VERY consistent, just try a 20 laps race with them and see if you can keep up!
I think driving license should not be granted to anybody who can not demonstrate 2 years / 20'000 miles driven distance...
More seriously the best form of training I have seen was a driving license working like this (in France in the early 90s):
at 16 you get to drive with an appointed adult (holder of the license for min 3 years) and both receive a few hours instructions - around 10.
You are then allowed to drive for 2 years (and you must have a plate on the car) with your "coach" in the car.
at 18 you can take the test after another 10 hours alone with an official instructor.
:chairfall at the price!
I would like an overview of their marketing plan - where do they think they can get a user base at this price level?
Or maybe they anticipated the US$ fall?
Cars on the website also look Disney-ish, not a bad achievement
I also skimmed through their press articles, and came across this major breakthrough in racing simulation:
"Lime Rock is really good," he said, noting that the simulation's accuracy was such that "the downshifts are better when you do a good job of the throttle blip."
Now THAT for sure would be a major sim breakthrough... 10 years ago
Agreed with Wsinda.
I see the brake force setting option as a compromise in LFS, that would not be necessary if all of us had racing cockpits to get a good enough feeling to modulate braking force.
Until then, sitting at a desk in front of a screen (at best!) and without G forces feeling I think the existing compromise is necessary and I understand why it is here.
Try to play with the button control rate to get smoother inputs.
For FBM 4 to 6 may be possible but for the F08 or F1 you should probably shoot for 2 to 2.5.
Good luck!
I also noticed a significant FPS drop on SO tracks after patch Y
Laptop intel T7600 @2.33, 2GB ram, card nvidia Quadro FX350 256Mo
dropped approx 20FPS since Y to 40FPS (I havd capped FPS at 60 for X patch, so the drop maybe more important) with approx 10 cars on grid
Playing with settings did not change much, so I live with this drop.
However the drop is more improtant with the fastest cars - nearly undriveable, but my skills are not sufficient to drive a F08 on South City tracks anyways
On the other hand the new South City looks much better and the tracks are a pleasure to drive (with a lot of pressure as well, these walls are waiting to jump in your path at each corner )
Of course there is!
intake restriction till you get 75hp
Add ballast as desired
For setup restrictions you unfortunately have to trust otheres, I do not see how to limit that or detect them at the moment.
There are insim apps able to check ballast and restriction values, if you look around - CTRA, UF-babyR fallout cup for sure and maybe more...
What would the advantage be compared with UF1 only races?
I'm not racing you on AS-nat with this car
Edit: am I slow or are you all lurking around?
Last edited by Mille Sabords, .
Reason : I'm slow when typing from work...
Hi there!
I'm pretty new around here and do not have much (enough?) LFS time.
I race around public servers using stock plain colors, no skins on the cars (sometimes even plain white).
I have no tools for skinning except paint.net (if I spend some time to learn it) and very limited skills, so I do not think I'll be making my own skins in the near future. I also think no skin is better than an horrid looking homemade one.
When I can play I want to race, not draw or hotlap to build setups (shame on me!)
So this leads to the following question: Do you fellow racers find that offensive (no skin - plain car)?
I checked the skins section but can not get to understand what skin I could download use and when, and I also would like stripped off skins (meaning more ascetic there, not the other kind of stripping ) rather than eye catching drifting stuff. I thought to use team promotech skins but can not get hold of the team manager for his agreement
Go for it!
You will not have to buy another license, but for some servers you will have to "earn" a higher license before you are allowed to race, by racing on beginners servers or getting the required lap time.
This allows the servers to provide closer races by reducing / distributing skills range, works pretty well
May I suggest getting on UF-BR CTRA server?
Some races on seemingly boring tracks for thess slow high grip "cars" turn into highly tactical fights involving racing lines and drafting when the server fills in (AS2, KY, BL) because of the overall low speed and close racing.
It is also easy to get track tuned setups from fellow racers.
I think it is a good learning / testing startpoint!
I sign there, but this is worthless if there is no upper preload limit in the clutch pach configuration (or am I completely wrong?)
And the clutch does heat very slowly in the latest patches, allowing flatshifting for 10 lap races on at least LX4, LX6, RAC (if you don't leave the clutch engaged during well executed SO6 end of straight spins ).
Never wish anything the like, or else the above mentioned wife disappears into a shopping center for a few hours and burns your credit card faster than an AI stuck in pits burns a patch X30 clutch
I wish to remove myself from this so-called club, because:
A) My clutch does not heat up any more due to X36 cold hearted reverse evolution :chicken:
B) Tristan probalby bullied all the new member into joining, hence his massive middle finger lead in the forum bully awards section
Fernbay Rallycross green - UF1000 overtaking
You can cut badly at the chicane at T1 with no consequences, maybe detect tyres collision there?
By the way the new texts for the lessons are very good, informative and witty. Thanks!
Hi!
I'm at work at the moment so I have spare (CPU) time for some AI testing.
Unfortunately I can not go through the firewall and use the auto updater, and have X35 installed.
Could someone post a link to X36 please? Thank you
Hey axus, finally a good thread in this pre patch season!
I am a bit shy to share my setups due to incompetence coupled (no preload...) to my lack of LFS time (when I finally can get on LFS, I jump in a race and discard setup building), but I thought some of you may give feedback or even like this one:
XRT, originally designed for BL1 (X30).
Ignore low(ish) brake force, suited to my mouse driving.